Andrew's White Wolf Campaign
Mage Creation Guidelines
For those of you playing Mage there had been talk about how I want to blend the Old World of Darkness lore with the New World of Darkness rules/systems. Unfortunately, the two systems don’t really lend themselves to this. And that is how the following guidelines were born. There is a block of text at the bottom of the un-edited Mage character sheet that acts as a quick reference for making a character. Instead of following those guidelines, follow these.
You can find my revised character sheet for Mage here
Attributes: Prioritize 5/4/3
Abilities: Prioritize 11/7/4 (+4 Specialties)
Choose Tradition: Instead of a ‘Path’ and an ‘Order’ you will choose a Tradition
|Cult of Ecstacy||Composure||Time/Fate||Forces|
|Order of Hermes||Resolve||Forces/Prime||Death|
|Sons of Ether||Composure||Matter/Death||Spirit|
Assign +1 to the Resistance Attribute listed for your Tradition.
Assign +1 to the Ruling Arcana listed first
Arcana: Your ‘Arcana Pool’ is 5. You may assign an additional +5 in any combination to any Arcana, however, no Arcana may be higher than your Gnosis. You may assign +1 to your Gnosis by subtracting one (-1) from your ‘Arcana Pool’. Your Gnosis may not be higher than 3 at the end of Character creation.
Merits: Browse the ‘Merits’ sections of the “World of Darkness” core book and the “Mage: The Awakening” core book. Choose merits and get GM approval. You receive 8 merit points to spend this way. 4 points may be spent to raise your Gnosis by 1 (no higher than 3), but you may only do this once.
Health = Stamina + Size (default Size = 5)
Willpower = Resolve + Composure
Defense = Dexterity or Wits (Whichever is lower)
Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity + 5
Wisdom = 7 (default)
Gnosis = 1 (default)
Mana = 7 (Default changes based on Wisdom)
Still need help after all of that? Feel free to ask.